2019-02-14

Plundergrounds 7.5: In One Bite - Actual Play

No you didn't miss #7! It will come out next month. Issue 7 will be a con scenario, a bio-dungeon, a teaching zine that helps Dungeon World GM's run the game, and more!

Issue 7.5 is an actual play record of the first time I ran the material that will appear in issue 7.

Tell your friends about it, because it's free.

Download: Screen - Booklet*


* As always, the booklet is ready to print. Settings should be US Letter, landscape, double-sided, short edge binding.


039 Braces Off! Rando Rambling

I apologize in advance. :)

2019-02-11

039 Design Meandering Call-Ins

Call ins from Matt, JJ, and Emanuel. We talk spell throwing, saves, prime requisites, and Lovecraftian hacks.

2019-02-08

038 Let's Make a Zine Part 2

I field some call-ins from people who are reporting progress and talk about writing in or out of "the shell," choosing fonts, and more.

2019-02-06

Books & Bullets v1.0



[Rules update log below downloads. Last update 2/6/2019 11:01 am GMT-8.]

Books & Bullets is a Cthulhu adventure game that shoots the line of complexity between Trail of Cthulhu and Cthulhu Dark, and which avoids the Insanity death spiral without taking the sting out of the Lovecraftian horror.

The game includes three single-sided play sheets.

Players – introduction, story hook, character sheet, character generation rules, dice mechanics, and rules for insight, mythos checks, and helping/hindering.

Mythos Master – your agenda, insanity & death, scaling mythos checks, running adventures, and an introductory mystery

Resources – (for everyone) tech by era, word lists, name lists, equipment list, sources of inspiration

This game is FREE to everyone and released under the CC-BY-NC-SA license. You are encouraged to link others here to get the game.

Download

Rules Updates:
2/6/2019 - Ver 1.0 public release (removed A4 and RTF formats, avail. to patrons only)
1/24/2019 - Ver 1.0 patreon release

037 Retro Design Meandering

The one in which I ramble about fixing problems that aren't problems for a product I will probably never make! I talk about how returning to old school roots and then trying to smooth out the rough spots is good thing but can lead to bringing back the complexity many of us were trying to escape in the first place. Then I go on to discuss a different way to do spell access and experience w/aging.

Systems mentioned:

  • Dungeons & Dragons
  • Dungeon Crawl Classics
  • Melee/Wizard/The Fantasy Trip
  • The Black Hack
  • Into the Odd
  • Troika!
  • Sharp Swords & Sinister Spells
  • Beyond the Wall
  • Adventurer Conquerer King
  • Maze Rats